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  • 17 Rules

    1. Build modular programs
    2. Write readable programs
    3. Use composition
    4. Separate mechanisms from policy
    5. Write simple programs
    6. Write small programs
    7. Write transparent programs
    8. Write robust programs
    9. Make data complicated when required, not the program
    10. Build on potential users’ expected knowledge
    11. Avoid unnecessary output
    12. Write programs which fail in a way that is easy to diagnose
    13. Value developer time over machine time
    14. Write abstract programs that generate code instead of writing code by hand
    15. Prototype software before polishing it
    16. Write flexible and open programs
    17. Make the program and protocols extensible.

    From The Art of Unix Programming by Eric S. Raymond

    JJJ

    August 16, 2021
    Software
    Open Source

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